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Devlog
Goose Got Gun
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Devlog
User Guide
October 16, 2022
by
AiWantToD-Ai
Gameplay Goose Got Gun is a top-down shooter where you control a goose caught in a fight with a rival gang of ducks. Your objective is to survive for two minutes, defeating as many enemies as possible...
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Assets and Comparison to Concept
October 16, 2022
by
AiWantToD-Ai
Assets Font "8-bit HUD" sourced from DaFont.com. Created by Seba Perez. https://www.dafont.com/8-bit-hud.font Comparison to Concept Overall, the final game is very close to the initial vision of the g...
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Polish and UI
October 16, 2022
by
AiWantToD-Ai
In order to make Goose Got Gun actually playable outside of the Unity editor, the last step was to add a functional user interface to access the game's different levels and weapons. Upon starting the...
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Presentation and Graphics
October 15, 2022
by
AiWantToD-Ai
While previous devlogs have shown the graphics and artstyle used by the game, this log focuses exclusively on the presentation of Goose Got Gun . Every sprite used in the game was designed by myself,...
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Enemies and Interaction
October 01, 2022
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AiWantToD-Ai
Implemented four main types of enemies: mallards, mandarin ducks, Muscovy ducks, and ducklings. Three of these enemies (mallards, Muscovy ducks, and ducklings) have relatively similar behaviours - the...
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Basic Level Blocking
September 25, 2022
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AiWantToD-Ai
Implemented a basic design for the game's first level, the lake, using Unity's built-in tilemapping system. The exact scale of the level will very likely be changed later once the game is actually som...
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Player Movement
September 12, 2022
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AiWantToD-Ai
Implemented movement for the player. The code was modified from the player movement script from a previous practical, implementing a basic eight-directional movement system that correctly animates the...
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Game Concept Devlog
August 26, 2022
by
AiWantToD-Ai
Goose Got Gun Concept Statement In Goose Got Gun , the player controls a goose caught in the middle of a turf war against a rival gang of ducks; their objective is to survive for as long as possible w...
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